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PROJECT OVERVIEW

Frankensteining Frenzy

2020

Rogue Nightingales

I never expected one of my first true forays into tabletop game design to be inspired by a Monster Energy Drink can, but who expects anything in game design really? While many of my other game design projects came from a desire to express some part of me or to help others, Frankensteining Frenzy was born out of nothing but a desire to be a goofball and make silly art. This sentiment is felt all throughout the game's design, if especially in its implicit hope to entice its players to draw out their wildest creations. 


While this game was started as a school project, my co-developer and I still regard it as a project we hope to come back to some day. For now however, these frankensteined together bits of ideas and tomfoolery must remain in their prototype states, until the doctor's lightning bolt of inspiration strikes again and brings the project back to life!

Rogue Nightingales
Frankensteining Frenzy

This project was created for the Game Programming 1 course at American University in collaboration with Ingram Tam. 

GAME SUMMARY

Tech Stack

  • Testing done in Tabletop Simulator

  • Artistic Software: Adobe Illustrator 

  • Microsoft Office - Word, Excel, and PowerPoint

Development Time Frame ~ 1 month

Team Size - 2

"Play your cards right to build the best creature."