PROJECT OVERVIEW
Level Artist - Created all art (character, environment, item, ect) for each level of Heartache, as well as the early concept versions used in the first prototype. Due to the short time frame I had available to me when creating the art for the final version of the game, I designed a pipeline in Adobe Illustrator using patterns, allowing me to very quickly create full overlays and individual assets to layer ontop of the white box level design provided to me. Through this pipeline, I was able to completely the full art cycle (concept, testing, design, and implementation) for 7 fully detailed levels in just under 4 days.
Character Designer and Animator - Animated the player character and the spirit, Care using Clip Studio Paint; Additionally animated some environment elements, such as moving platforms.
This project was created for the final project for Making Meaningful Games at American University and then later expanded for the Capstone Project of its director, Sam Smyth.
It was later showcased as a part of IndieCade's 2022 Horizons Festival, where the director and I were interviewed on our process (see video clip here).
GAME SUMMARY
Tech Stack
Dev Platform: Unity 2020.3
Code Editor: Microsoft Visual Studio Code
Version Control: GitHub
Artistic Software: Adobe Illustrator and Clip Studio Paint
Planning Workspace: Google Drive Suite
Development Time Frame - Final Project: 2 weeks, Capstone Project: 3 months (personal involvement 1 week)
Team Size - continuation of 4 person team by 2 members