PROJECT OVERVIEW


Level Design, 3D Modelling and Programming for everything on the Red and White walls, the teleportation room, and the final scene. Programming is also inclusive of quest tracking, some camera controls and character movement, teleporting, etc.
UI Art, Dest, and Implementation.
This project was created for the Game Design I course at American University.
GAME SUMMARY
Tech Stack
Dev Platform: Unity 2020.3.3f1
Code Editor: Microsoft Visual Studio Code
Version Control: GitHub
Artistic Software: Blender and Adobe Illustrator
Planning Workspace: Google Drive Suite
Development Time Frame - 3 weeks
Team Size - 5
"Even from within, think outside the box."
Out of the Box is a puzzle platformer where the player, trapped within a giant box, must complete a unique puzzle on each side to get out. While you can focus on one puzzle at a time, take a look up and all the puzzles are there for you to see and plan around, revealing hidden pathways and difficult to find tokens. Pressing a button may even unlock pathways on another! Burning lava, falling quicksand, slippery ice floors, and many more challenges await within the walls of Out of the Box! Collect each wall's “completion pineapple” and find your way out!