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PROJECT OVERVIEW


Director and Game Designer - Designer of core concept's pitch and themes
Producer and Project Manager - Organized team and managed core documentation
Lead Artist - Lead art direction to guide visual feel; Created art and animation for enemy characters and UI sprite design
Level Designer - Designed the world and mechanics layout for Questaholic's demo map
Additional Programmer
This project was created for the Making Meaningful Games course at American University.
GAME SUMMARY
Tech Stack
Dev Platform: Unity 2020.3
Code Editor: Microsoft Visual Studio Code
Version Control: GitHub
Artistic Software: Adobe Photoshop
Planning Workspace: Microsoft Office - Word and Trello
Development Time Frame - 2 weeks
Team Size - 4