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PROJECT OVERVIEW

Samhain

2021

Team Rookies

As our team of four, brought together by Homeward Bound, went through our graduate degrees, we made a conscious effort of making sure each team member was given the opportunity to lead in all roles they were interested in before we settled into our preferred roles.  As such, Samhain was my chance to step into the role of lead engineer. It was here where I began honing the code documentation policies and practicies I would carry forward and share throughout all of our later projects. 

Team Rookies
Samhain
  • Lead Engineer - Provided all core programming (character control, item handling, event triggers) with the exception of the narrative dialogue system (Unity Dialogue System) and the VFX implementation. 


This project was created for the midterm project of the Writing for Interactivity course at American University. 

GAME SUMMARY

Tech Stack

  • Dev Platform: Unity 2020.3 

  • Code Editor: Microsoft Visual Studio Code

  • Version Control: GitHub

  • Artistic Software: Blender 3D, Substance 3D Suite

  • Planning Workspace: Google Drive Suite


Development Time Frame - 2 weeks

Team Size - 4 

"Follow pagan Samhain traditions to communicate with ghosts and solve the murder of your best friend.