PROJECT OVERVIEW
Director - Lead design of the game's core concept, visual design, and gameplay feel and oversaw the filming process of SOL's actors. Additionally, worked closely with all member of the team to help fill in communication and/or understanding gaps present from the Game Designer/ Film Maker team split.
3D Modeling and Level Designer- Modelled (Blender) and implemented all 3D assets into Unity; Implemented all Photogrammetry and Holograms (assets created using the Volumetric Capture Studio)
Voice Actor and Audio Editor - Provided VA for the positive Ethereal Voice and edited the final mixdowns for all VA materials.
Additional Programmer - Modified the game from a stand-in-place experience to a fully walkable one on the fly based on feedback from players during the UFVA conference.
Graphic Designer - Created promotional poster for the finished product.
This project was created for the final project of the Immersive Films course at American University and was shown at the UFVA (University Film and Video Association) and ISS(Interactive Surfaces and Spaces) conferences.
Read more about out experience at UFVA: https://www.american.edu/centers/ideas-institute/solatufva.cfm
GAME SUMMARY
Tech Stack
Dev Platform: Unity 2020.3
Code Editor: Microsoft Visual Studio Code
Version Control: GitHub
Artistic Software: Blender 3D, TetaVi Volumetric Capture (now YOOM), Agifsoft Metashape, Adobe Photoshop
Planning Workspace: Google Drive Suite
Development Time Frame - 4 weeks
Team Size - 9