As it did for many game designers throughout the darker years of the pandemic, designing games became an emotional outlet for me to explore my relationship between myself, my work, and the things I cared about. Treat Yourself, in that way, was the perfect game to start off my trend of creating games largely inspired and impacted by mental health. As the world was embracing hussle culture, I was embracing a need for balance and understanding ones own limitations as a desparate attempt to stave off the burnout I was accrueing from my many hours of overwork and lack of sleep. Ironically, neglecting to "Treat Myself" eventually left this game in a visually adorable but ultimately unfinished state, yet the concepts and research found there within on physical and mental wellbeing still ring through my works to this day.